I’m using Blender 3.5 and I’m having trouble assigning a texture to a model for export to .OBJ . I can get the texture to appear in ‘Texture Paint Mode’. When I export, Blender kicks me back to Object Mode and the flat gray version. There are no texture references in the .MTL or .OBJ files.
If you are in Texture Paint Mode…Have you saved the texture to disk?
( best if it is in the same folder as the exported Obj file)
Sorry, Just found that I need to hit “new” in shader mode!