How to export animations as separate FBX files from Blender to Unity

Exporting the entire character into Unity every time I make a new animation takes waaaay too long, and isn’t very easy to organise. I’d prefer to export the animations as separate FBX files and store them in separate folders according to animation type.

Does anyone know how to do this?

Realise this thread is old, but i have the same question, anyone got some answers. :grinning:

Not asking about Unity, but Unreal, I suppose it will be the same answer.

Shaun

You can export just the skeleton once per animation and Unreal will have no problem with that. Though, shape key animation won’t be exported this way.

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Thanks for the reply!