How to Export UV Unwraps?

Hi guys. I searched for this but found nothing.
I unwrap a model in blender and texture it. Then I want to export the model and the texture to 3ds Max. Do I have to unwrap the model again in 3ds Max? Is there any way to export the UV unwrap?
Note that I’m not talking about exporting the texture, I want to know how to export the uv coordinates.

Export and import in a format that includes the objects uv coordinates such as an .obj, .dae, .fbx file etc.

Oh okay, I didn’t knew obj stored the uv coordinates, thanks a lot mate