I’ve been working on an online multiplayer game for some time now, and everything’s going well. At the moment I’m implementing server-side collision detection using the bullet physics engine. The map was created in blender, but I need to export it to Collada so that my server can import it as an object.
My main problem is that in order to have collision detection on other objects(trees, rocks, etc.), they need to be exported with the map. My main concern is all the extra faces being exported(leaves of the trees, faces added for detail, etc.).
With all these faces being included, I’m pretty sure that my server will crash. Basically, I’m wondering if anyone here has any ideas on how to reduce the faces being exported. I know it’s not a trivial problem, but any brainstorming would be appreciated.