Let’s say i have a clean corner and i need to cut a sort of a hole into it like that. How do i do this?
If i just extrude from one side, it would leave me with overlapping faces and weird disconnected topology. So how to do this?
I tried to find an answer in the internet, but it looks like if nobody else has this problem, even though to me it looks like a very common operation and therefore a huge obstacle.
There’s got to be a way to do it, maybe a tool for it, right?
In all honesty, bool-tool subtract is best for this, unless you specifically want it to match the upper polygon. In that case, I’d just cut out the polys at the sides and manually create the faces.
Renzatic
(Professor Emeritus Billy H. Wafflesmith XIV Esq.)
4
As far as I know, there’s no instant press-a-button-get-a-cavity feature (wish there was), but if you want to stick to straight up, non-booled geometry, this is what I’d do:
Make your cuts, then selected the faces where you want your cavity to be, and remove them.
Next, turn on vertex snapping, select any one of your outer edges, and extrude them out along the appropriate axis, hovering your mouse over one of the vertex points you want your new edge to be flush with. You’ll see a little yellow circle appear over the vertex, showing you it’s snapping to it.
Renzatic
(Professor Emeritus Billy H. Wafflesmith XIV Esq.)
6
Alternately, there’s also the F2 addon. Supposedly, it allows you to make even quads from just three vertices. It’d make situations like this child’s play, just a series of fill commands.
…but I’ve never been able to get it to work, so I can’t exactly recommend it.