I have curve cloth patterns to create clothes for a character, and I have convert it to mesh. Now I wanna fill it with quads almost equal resolution throughout the mesh (I am not knew to blender, plus I am an experienced professional 3d artist) my issue is first grid fill is not good option for this type of operation even if you cut your pattern in pieces. Second I have seen somewhere changing topology operation, I guess in blender that are good for this type of situation never needed to do this type of work before so that is that… However I also have read about this type of topology on unreal documents somewhere that is good for clothes simulation in unreal, if someone knows how to do that would be great. please let me know.
Some screenshots would be very helpful
don’t worry I found a solution, Thanks
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