How to Find All the Overlapping Edges

Hi all,

I have a decimated model from ZBrush. Overall it looks nice, but on some parts I have overlapping vertices that cause shading problem like these.


The vertex is on top of another edge and If I edge slide it the problem is solved. My question is how can I detect all of these edges?

It will be much faster to instead use a Remesh modifier, which will preserve the shape of the object while giving you clean topology :slight_smile:

If you really want to do this by hand, the long and painful way, enable the 3D Print Tools add-on that comes with Blender, it has a select overlapping feature. But seriously, just Remesh and save yourself a few hours