I am fairly new to blender, but am working on this model that I would like to 3D print and animate. I got it almost where I would like it to be, but the renderfile and model seem to show stripes on the surface. What is causing this? Is this problematic for 3D printing? How to get rid of it, especially if I will animate it.
The stripes most likely come from an invalid UV map. You should at least “cut” the model in half by marking some edges as seams (Edge > Mark Seam), then go to UV > Unwrap.
For 3D printing you may also want to subdivide the model as much as possible, to increase the resolution. Try Modifier Properties > Add Modifier > Subdivision Surface.
Yes! I didn’t use an UV map. It is just the reflection, but was wondering if it will show up if I 3D print it (can I subdivide if I print it very small 2cm in wax?
For the render I will try to subdivide!
If you want to know what it will look like 3D printed, export it to an STL file and reimport. Those angles you see are what you get when you model with an NGon and the renderer fights as to which way the normals are calculated. It will not affect your 3D print.
This is the result of export and reimport:
It does not matter how many vertices as the printer extrapolates between them. But finer modeling will deliver a finer model limited of course by the resolution of your printer.
It seems that once I inserted the bottom row, the stripes dissapeared on the back and once I added and replaced some rows on the front, the reflection is a lot better!