With the PBR TEXTURE node, what im trying is put the image (text) below the button. Added a transparent node with the image (text) with the mix shader.
Turn off auto smooth…for the texture artifacts…part of the problem is you used edge split and that caused some problems…UV unwrapping and trying to add the button texture leads to all sorts of problems…
I suggest adding a set of 8 planes, subdivided and with a sub-division modifier…
You can then add the plastic texture as a new texture and add in a texture for the lettering something like this…
Here you go…See if you can get the lettering Brighter…you might need to create a B/W mask for a factor in the mix shader ( I didn’t have time yesterday!)
I just tried a Mask for the letters and it works a lot better…here is the Node Group I used…
im creating a ghost box or spirit box. any way to develop with this model, my aim to create Ghost Hunting Equipment Mold Design. any suggestion. Thanks
with this model as a base?
add in some sort of antenna, perhaps a small dish on the top pointing out…
on the screen an emissive display animation of the antenna sweep…