How to fix the uneven thickness of the skin modifier?

I know that you can control it with CTRL+A, but it just keeps the uneveness.

The scale is set too.

Ok the problem was simply that there were vertex that collided with each other.

Fix: Ctrl+A, M, Merge by distance - adjust it to your need.

There’s also the “Equalize Radii” button on the modifier that gives all vertices the same radius