Hi,
i’m new to blender, i hope this is the right forum.
I’ve created a tunnel by beveling a bezier circle along a bezier path (setting the circle as “Bevel object” of the path object).
Then i tried to export the model into collada and fbx to import it into the game engine i use (Unity3D), but the problem is that i need to set the camera inside the tunnel, but when the camera is inside the tunnel i don’t see it. I think this is because the tunnel has the normals pointing outside, so i need to flip them to point inside. So, how can i flip the normals in tunnel created that way ?
I’m using blender 2.59.
Thanks!