I’m pretty close on this one, but maybe someone can shed some light on this.
I’m modeling a tin cup with a small lip that rolls over itself on the top. I’m using a curve and then revolving it around to make the basic cup form with the Screw Modifier.
I have the ‘Use UV for mapping’ option checked and it seems to be working for the most part, but the texture doesn’t follow the extruded model around the top lip of the cup.
It looks like it just reflects the texture vertically instead of following the model—you can see how the ‘G1’ is being reflected instead of wrapped. Anyone have an idea on if there’s any way to do this while keeping the setup that I have? Or is this a convert-to-mesh and unwrap type of fix
There’s a bit of detail that I want to add to the texture around the rim of the cup, so it’s unfortunate that this is the one part of the texture that isn’t lining up right.