i have geometry rigged and this has a procedural
material,
when i rotate the bones this fractal floats
so far all good and understandable,
how do i get this material to go with the bonedeformation,
is there a magic button or do I have to bake it or buy an addon ?
So …
The issue is in texture coordinates and the difference between them.
You’re probably using object coordinates rather than generated coordinates.
But while changing them, you’ll notice that the texture is then mapped quite differently.
If you don’t use any generated coordinate in you shader, then the simplest solution to fix that is to uncheck auto texture coordinates and makes sure the scale is 1,1,1