The question keeps coming in the E-Cycles thread, an improved version of Cycles which I sell to be able to invest more time on coding for Blender. So I make a thread for people to be able to search for better solutions to fund development. E-Cycles is open source, all improvements will be uploaded to the BF tracker after a year, there is a course about it with all improvements explained and even more tips for you to render even faster than with E-Cycles.
But some people (including me actually) wish everything would be open and free. Here is a quick summary of what was tried:
- Working for free: Worked well as long as I was students and was happy in 10m² with noodles, not so much on the long term.
- live from funding, it wasn’t viable (200€/month). It seems other devs also tried and failed. (including patreon and Paypal donations)
What would be possible:
- Work for free forever: not for me
- Stop improving Blender: I don’t see what the community has to win here
The Blender Foundation has it’s own goals, has problems with reviewing all the patches submitted, doesn’t accept donations for a specific feature. The solution I took this year is like the Blender Market at the beginning, where the whole community was used to free addons. It’s a big change in the culture, but it also open new doors for interaction between developers and users. It’s not perfect but it works and unlike the market, I upload my changes to make it possible to include in master after a year, so that everyone can benefit from it.
If you have better ideas your welcome, but please provide solution that are proved to work.