I’m trying to get a photo realistic glass texture on a model I made. (A simple vase). Is there a tutorial explaing how? I came pretty close, but it just doesn’t look satisfying. It’s really just a trans texture, so it isn’t good.
I don’t think Blender’s internal renderer can do photoreal glass. I think all of the photoreal stuff I’ve seen comes from yafray. There are a couple of threads going on doing transparent materials with yafray.
Many tutorials on glass discuss environment mapping, which is where you create the illusion that the surroundings of the object are reflected in the glass. As you can readily see, “glass” has everything to do with good specular reflections. If you see a translucent object that gives realistic reflections, you’re probably going to see it as “glass.”