I am trying to do a rigid body drop, then switch to animation and have the location/rotation of the body be retained when the key frame turns on animation. Controlling the location from that point forward with keyframed location/rotation.
But, when the key frame sets animation to true, the body reverts to it’s location at the start of the timeline.
How do I get the location at a given time in the rigid body calculation to be used?
Imagine, I want to pour some parts out on a surface, then assemble them after the pour.