I know that I can get all of the meshes in a scene by doing this:
for obj in bpy.data.objects: if obj.type == 'MESH': # Do stuff
But let’s say I have an armature named
rig in the scene, and I have several meshes that have been parented to that armature and have been weighted.
How can I loop through all of the meshes in a scene that are attached to a specific armature?