how to get an orthogonal UV mapping?

Hi all!

I wonder if there’s something one can do to get it. Attached image shows a UV map I’m working on, an area gets pretty othogonal, but unfortenately there is another part that don’t.

I’m confused since both of them had seams created in order to get an orthogonal map…

I guess I may have misunderstood something, any tips please?

“from windows” calculation method in its ortoperpendicular views, using one calculation for each ortoview, then free the UV window for the next calculation by puting calculated faces outside the UV window. It can’t be done with a single calculation.

ok thanks!

salutacions :wink: