How to get bones rotated correct when creating rig ?

(3Deusz) #1

Hi All,

Im currently building a armature in blender and was wondering how i get the bones rotation adjusted after i created the rig ? When i place the bones the way i want them (in edit mode) to be i notice how the bones rotate like crazy when doing so … is there a way to avoid this ?

I did try just rotating them in POSE mode when i was done but when i then applied rotation and scale the bones went “crazy” What am i getting wrong in my workflow ?

Is there away to adjust the Pivot rotation by hand ? after you are done building your rig ?

Any help would be useful,

thanks inadvance !

Tadeusz

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(fatfinger) #2

With all your bones selected in edit mode, press Ctrl n (recalculate bone angle).

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(3Deusz) #3

Thank you soooo much ! really really useful !

Tadeusz

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(fatfinger) #4

No worries :slight_smile:

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