How to get bones rotated correct when creating rig ?

Hi All,

Im currently building a armature in blender and was wondering how i get the bones rotation adjusted after i created the rig ? When i place the bones the way i want them (in edit mode) to be i notice how the bones rotate like crazy when doing so … is there a way to avoid this ?

I did try just rotating them in POSE mode when i was done but when i then applied rotation and scale the bones went “crazy” What am i getting wrong in my workflow ?

Is there away to adjust the Pivot rotation by hand ? after you are done building your rig ?

Any help would be useful,

thanks inadvance !


With all your bones selected in edit mode, press Ctrl n (recalculate bone angle).

Thank you soooo much ! really really useful !


No worries :slight_smile: