I’m making graphics for a very old isometric game, which uses colorkey for transparency.
Having smooth edges near the background color make the edges look really ugly ingame.
Disabling oversampling gives me a nice 1-bit transparency but reduces image quality significantly.
How can I threshold alpha to either 0.00 or 1.00 and still have anti-aliasing?
EDIT:
I finally succeeded after messing with composite nodes. Here is the node setup:
http://img819.imageshack.us/img819/1460/blendercolorkeycomposit.png