This is what im using right now.
Ive tried Bevel node and pointiness too.
for pointiness the value is too close together that not only the edge is highlighted, If I make it so it only highlight edge, the width became to small. and it dont have ways to control the width.
for Bevel its too noisy for realtime not baked. also it has different value at the center of the edge. you can see the black line in ther middle of the edge.
hell nah bro, goo engine is a “whole” different blender build no dedicated for realistic-ish rendering , i mean like why would i use another blender render engine to just to get this “simple” feature in cycles… well it should be simple to do with some trial and error…
I use a slightly different approach to curvature, than most of those videos…and it is finicky due to the Pointiness setting…But by using the Ramp, and the color of the edge, I can get something that works for me. These settings are tightened up rather than spread…but it doesn’t hurt to play around with it…