I would like to export the animation of a character that has an armature.
I have the IPOs that I got itering Ipo.Get() and I have my bones,
but my problem is that I still can not associate which ipo acts on which bone.
I see the ipo.users attribute but it returns me an int (currently 1 for each ipo), and I do not see any ipo attribute that could return me a string that could be the name of the bone.
So how can I make the association between a bone and its ipo?
thanks in advance