Lasers that are visual like render.drawLine() and DEBUGGING ‘Show Physics Visualization’
don’t Display_Correctly in Split-Screen because Blender still thinks there is only 1 Camera.
How to get them Displayed_Correctly with 2 Cameras or more Split-Screen.
make real lasers, and not trough render.drawline?
scale plane.blend (521 KB)
Laser works for guns & etc.
However how to get DEBUGGING’s ‘Show Physic Visualization’ working with more then 1 Camera.
Sorry if I’m nagging but I have a 2nd question.
you mean this as a second question?
I have no clue.
I admit I wasn’t very clear lol.
No problem. Thx for answering my first question.
I was at that point once. Tried to draw tons of dots (drawline, but very short) on screen but gave up this approach as it wasn’t compatible to split screen/multi view visualization I was using.
1.) Try with a single triangle (!) mesh, scale one side to zero and give wireframe material. Looks exactly like drawline if you make it shadeless.
2.) If you need thickness, use quad.
I guess this is very similar to what @Cotaks suggested. Doesn’t solve your physics debugging problem though…
– to show PROPERLY in SPLIT-SCREEN.
@aWeirdOwl - do you know?
Should I make a separate thread for the 2nd question (?)