How to get object normals in global space?

Greets!

Hopefully I’m explaining this correctly. In the material nodes, it’s very easy to get an object’s normal in camera space. I’d like to get an object’s normal in local or global space instead. The geometry node appears to provide a point’s position in global and local space, but not the normal. Is there any way I can get (or calculate) this value?

Thanks!

Bart