How to get plane to face active camera & pivot along z axis only?


I’ve searched for this online but only get anwsers for animation (constraint/Damp Track) or for facing one camera, not for plane objects (map of trees on them - architectural renderings) to face which ever among mustiple cameras is active. this must be possible…;, right? I’m sure it’s something simple. Thanks for any help.


Not as simple as you might expect, but it is possible check this thread: