I made an interieur scene. In this scene there is a table. On this table glasses and a bottle of water. Especially the bottle produces a LOT of noise while everything is totally fine. Attached to this post you see the image. Since the scene is quite huge (about 350mb) I didnt attach it but give you the parameters. I toyed around a lot but nothing helped so far.
Can anyone tell me how to get rid of this pesky noise?
clamp direct / indirect 0
Light sampling threshold 0.01
Reflective Caustics and Refractive Caustics both unchecked
Filter Glosse 1.6
All other values on standard
Feature Strength 0.5
Relative filter unchecked
Diffuse / Glossy / Transmission / Subsurface all for direct and indirect
Table has a Principled BSDF with normal Map strenght 1.5, glossy map, spac map, albedo with ao.
Anything else I could do besides playing with those values? Any ideas on how to actually set them?
For any advice thank you in advance