How to get rid of seams

hello i have a problem i can not get rid of the seams from my model after i have uv mapped it.I am really new to blender and i have been stuck on this problem for a while so any help would be great thx.

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you will need to look more into UV unwrapping… i would unwrap it in sections at a time, so select those 3 faces that are facing camera in edit mode, u- unwrap… then select the other faces u-unwrap…

Select just one face( in edit mode) where mapping is ‘incorrect’ and in UV editor hit r90Enter to place it right (face above door opening, inside faces). Move slightly to better adjust the look. For such texture you can afford to overlap faces in UV editor. I wouldn’t scale individual faces though.
I assume this was done using Smart Unwrap function? doublebishop’s advice concerning 3 faces is good, but you might loose some texture space due to door opening doing nothing imho.

I have tried your solution but it never helped.I think it might not be the UV image because .When i delete the uv image and go into object mode/Texture it still shows up.

i tried what you said but it did not work.I don’t think i it is the UV texture because.When i remove the UV image and go into object/texture the seams still show up.[ATTACH=CONFIG]243883[/ATTACH]

Please attach or post a link to your blend file (pack any relevant textures into your blend file) for support questions. It saves wasting peoples time going backward and forwards with suggestions and guesswork

http://www.pasteall.org/blend/22489

Open Object data tab - if there is something where it says UV Maps, like “UV Map”, click on minus sign. That will delete map and remove associate texture from object. Then you can start another texturing session.

You need to clean up your mesh.


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wallblend.blend (92.5 KB)

thank you everyone for all the help cleaning up my mesh worked.