Hello friends from the best community on the planet! I followed this cool tutorial by @Zacharias_Reinhardt from CG Boost. However when rendering with the Eevee engine, the water droplets turned black, this result was far out of expectations… I followed step by step, with only a few general differences (the layout and intensity of light I used was not identical to what the tutorial did) but I got to this strange effect.
If there is something that I suspect that caused this, it is that in the settings of Eevee 2.80, in the tutorial changed the method of shadows from ESM to VSM. However in my Blender 2.81, there were no such options. It seems that Blender changed his algorithm, That’s right?
Is the problem with the amount (intensity) of light? Maybe is it in the settings of “Screen Space Reflections”? Could some tweaks to the shader nodes solve it? (I tried to adjust the shaders but it was not very intuitive for me to deal with these little refractions and shadows).
SECOND PROBLEM: Look at that strange artifact, a very wide band of horizontal light is coming out from the side of the bowl. It looks like some kind of reflection coming from the copper-alike material. That shouldn’t be there… what happened?
Thank you all for the patience, good manners and attention you always give to beginners on this forum. Greetings! (Follow me on instagram)