I recently started a tutorial channel in the hopes that people might learn something they didn’t already know and also ways to use their pre-existing knowledge in a different way.
This video is just a Quick Tip on how to get the most detail from a normal map by using a setting that I never actually knew existed until a few days ago.
This video was originally for BGE (Blender Game Engine) but can also be used in Blender Render as well. I don’t know Cycles needs/has this yet, but to be honest, I didn’t really look into Cycles for this.
I will be uploading more videos as soon as I get a chance to re-record them.
I hope you enjoy the video!
The cliff model I made and used in this video can be found here for free (CC-BY): http://www.blendswap.com/blends/view/71313
I will soon be releasing a tutorial on how to create this cliff using procedural textures and modifiers.