How to get uv-coordinat for MTex

Hello,

I am writing an exporter. For exporting texture
I need uv-coordinates, because M3G (3D API for Mobile Phone)
needs them.

I want to export MTex and can not find any coordinates ?

Can anybody help me ?

Best Regards

Gerhard

the MTex object haven’t UV coordinates, maybe MapTo is a better reference. but MapTo in Procedural textures don’t get coordinates from texture, not work how UV mapping ( only mapto UV)

please, check the API, your concepts, and re-write the cuestion.