How to get vertex under mouse over in upbge 0.2.4?

Hi to all!

My question is how to get the vertex of a mesh (which is controlled by armature, ragdoll in my case) when the mouse cursor is over it by using the mouse over sensor, in upbge 0.2.4.
(I tried upbge 0.3 but as it is in alpha version, there are lots of problems for now).

The ideal is to get all the nearest vertices and have some kind of control , like the proportional editing…

I hope i am not asking too much!


So, we can update hitshapes on a armature using compound physics, then get the local to the shape bone, then transform that point to the original not deformed mesh skin kd tree, and yield your point)