Basically i have 2 premade human models, one of them is the original model, and the other one is an edited version that i sculped some details on, for some reason the edited version had a different number of verticies than the original version(i’m making a game mod, and i need the edited version to have the same number of verticies as original version for it to work), i don’t wanna have to sculpt the original version again cause that would take a lot of work, so is there anyway to give the original version the same shape as edited version?
How to give an object the same shape of another that has a different number of vertices?
Have you tried a shrinkwrap modifier? Align the two models. Add a Shrinkwrap modifier to whichever model you want to change the shape of. Set the Source as the other model.