Let me tell you what I thought after learning many rigging tutorials and downloading and reviewing the characters in Blender Cloud.
It will depend on the quality of the work, but I have generally found that the complexity of the driver and the bone constraint tends to increase significantly for a single character to complete properly.
The hierarchical structure of the bone can be checked through the outliner. For drivers, there is a driver editor. However, as far as I know, there is no way to check this constraint at a glance.
If so, even your own rig can be confusing to maintain after a month. The same is true when you take over what someone else was working on.
So that’s the questions.
- Is there a way to understand the correlation of the constraints seen in Blender at a glance?
- How do you work when you maintain an old rig or take over someone else’s work?
- Other 3D tools had a node-based rigging system. Does Everything Nodes project of Blender include rigging issues?