Hey, I just want the camera coordinate in compositor for render layer in Blender 2.82.
Since in blender 2.82, we can use custom AOV to make our own render pass, so I create one which names
XY to be a render pass for camera coordinates in the world material, here is the shader nodes.
And what I got seems not what I want, because the cube part is transparent which means it does not contains camera coordinates. see screenshot below.
So my question is: How to get the whole render pass which store the camera coordinates? Or If there is any way to get the 2D xy coordinates in render layer in compositor so that I don’t need to make my own render pass to achieve this purpose?