How to have double root bones for rigging a skateboard?

I want to make a skateboard animation but i get double deformation on the feet since they are attached with a bone constraint to the skateboard and the skateboard bone is connected to the root bone.

How do make two root bones without double deformation so the characters legs can follow the skateboard and the skateboard can follow the root bone of the character?

here is an example of my issue at the end of this video

You can cancel out the parent-child relationship and use child-level constraints to control it
Add two separate child-level constraints to the foot controller, one for the skateboard and one for the root bone, and just make a constraint switching mechanism afterward
When you donā€™t need the skateboard, pull the skateboardā€™s child constraint to 0, and the foot controller will be controlled by the root bone.

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Thanks that worked!

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