How to have Geometry nodes properly unwrap my instanced meshes

So many thanks for helping me out earlier to get my nodes working properly, but now I’m stuck figuring out how to have my meshes unwrap properly since I’m planning on making my own texture for them. The problem I’m having though is that some of the UVs are being distorted with what I’ve found to get them to unwrap and I don’t know why. Any help to get them to unwrap better is very much appreciated!

Please add tag geometry nodes.

Okay, added it.

you could trim the profile curve here, right before you capture its factor. this would produce a visible seam though. i’ve dealt with the same uv mapping problem and I havent found a way to produce one without either a seam or distortion.

Hi,
take a look at @zeroskilz nodegroup here:

This worked, imported it and it got my UVs working, thank you!