How to Have Particles with Different Heights for Palm Tree Variation

I have a palm tree to use for my particle system, and want to know how I can make it have varying heights on my ground as if they were palm trees of different height/age.

2 Quick ways…In particle system…navigate to Render … below that set it to Object and adjust the scale Randonness Low numbers work a bit better…
A better way which will give you a more random result and usually look far better is to create several Palms of different hights, bends, leaves…etc.Place them in their own Collection!
Then in the same area above Render> select Collection…and then there are controls that will open for more control.

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Looks like there really is no height variation setting. I know about randomizing scale, but it changes trunk thickness which I don’t want. Guess I’ll have to do #1.