Thanks, Month, it seems there are definitely people out there to take the task, now it’s just a matter of… well, everything else :spin:
Anyway, people seem more eager to contact me privately on this than post in here, but I thought I’d do a collective feedback since the questions are pretty much the same. Firstly, please remember that this is not a job offer, we are just looking into opportunities right now. It looks like people charge from just under US$50 / hour to … uhm… slightly higher prices (some of them a bit intimidating), and we are actually poking at some ideas about that. No guarantees on what we end up with, it also depends on some funding work that is still very much up in the air.
As for questions on the specifics of the project, I can only give out a bit of info at this point, since the rest is hush hush to avoid rampant speculation. At it’s core, it’s an animated scifi series inspired by the classic scifis like Dr Who, Star Trek and Babylon 5 (i.e. lots of going to strange worlds and dealing with the consequences of that), but also shows like X-Files and especially LOST and Flashforward, and movies like The Matrix and Inception (i.e. lots of strange and existential mythos plot arcs). In short, world-jumping with an extreme dose of WTF’ery. Because we are all geeks here and we like that stuff. We are looking into whether to go for near-realism (a la the now old Final Fantasy movies) or an artistic style, but that’s all in talks right now.
The real deal is the production, which is inspired by the Blender Open Movie projects most of all, but rather than revolutionize Blender’s features, it’s about showing how Blender (and other software) can be used to make large productions far cheaper (for those not in the know, read up on Babylon 5 and how they slammed everybody by working on a fraction of expected budgets). The goal is to, right now, get a short teaser out there, then finance that up to a full 4-6 minute trailer, and then hopefully Crowdfund part or all of it and allow major crowdfunders to become creative consultants, effectively making the show partly fan-controlled. The tutorials part was an idea to learn rather than outsource work, and to spread that knowledge to kick down a door or two for other, future projects of similar goals. Most (nearly all) funds will go to things like the tutorials, because we all have okay paid jobs ourselves and would rather push the barriers for filmmaking than pocket a bit of cash.
Hope that made sense. In spite of the project information, please keep this thread about the tutorials, it was merely a reaction to questions in private emssages