I am trying to create an architectural walkthrough, similar to the walkthrough standalone demo that is up on blender’s main site (more specifically here). I am using blender publisher 2.25 and I have also lighted a simple room by using radiosity (I assume the same blender version and method was used for the walkthrough demo).
The thing that I am trying to understand is:
What was the method used to get all those radiosity lighting effects to translate into the game engine, as in the walkthrough demo?
If you could please tell me how this is done, or (even better) point me to a decent tutorial on this, I would really appreciate it.