Complete beginner here so be kind! I want to import a file from Gimp (xcf) into blender but not having much luck. Various answers to a Google search don’t seem to work. They suggest exporting but I can’t find a file format in Gimp that will work in blender. Help!
Welcome to BA
What exactly are you hoping to do with the file once you import it? If you want to use it as an image texture, you can export it as a PNG or a TIFF or a JPG, whatever your heart desires, and Blender will import it just fine. If you want to import it as a manipulatable object, you’ll probably want to export as an SVG and then load that SVG into Blender as a grease pencil object.
Thanks for the reply but I can’t seem to import it into blender. It only seems to want to import a range of file formats none of which appear to be supported by Gimp.
PNG, TIFF, JPG, TGA, HDR, EXR, etc, are all supported by GIMP, and all can be imported into Blender. Again, without knowing what you’re trying to accomplish, it’s hard to say what the right pipeline is, but there’s for sure a pipeline that will work for you
Importing Gimp original XCF files is done (for example) since…
There are some addons out there for example AILab-FOI Gimp-Blender-import… ()
You also can use something like:
https://khalim19.github.io/gimp-plugin-export-layers/
(For Krita i know only:
)
Thanks for the reply. I just can’t seem to get my head round this but I am 75 so perhaps that’s the problem! All I want to do is import a JPEG image of a brick wall and give it some texture/relief. If I click on open or import in Blender I simply get a list of file types none of which relate to anything I might have saved the image as. Give up!!
Thanks for the reply, still struggling!
In GIMP, in the File menu (top left) there is an Export As option that allows you to save your xcf file in a format recognized by Blender, such as PNG or JPG. If you do that your original xcf file will not be changed.
Ups sorry… yes @anon12677551 is (almost) completly right… totally overread the meaning of the entire question.
Just use a standard interchangable graphics format… like PNG (not JPG for simple grahics… but that’s maybe too much info yet …(artefacts… )
Let me say ahead of this that IMO Blender isn’t the tool to use for your purpose. Unless you actually want to model the wall in 3D, you should do the relief in the GIMP as well. Let me show you why.
In GIMP: export as jpg.
In Blender there are two ways to use that image the way you seem to want it, you can either apply it as a texture onto an object you model (such as an actual brick wall, basically just a reshaped cube), or you can import it as a plane. Since you say you just want to add a little relief (and then presumably use it again elsewhere as an image?), I’d import it as a plane.
That is handled by an add-on packaged with Blender, you just need to turn it on.
Edit → Preferences → Add-ons → Import/Export: Import images as Planes.
File → Import → Images as Planes, pick your brick wall image.
Presto, a plane appears. To actually see the texture, you need to switch your viewport shading to Material or Rendered mode. To give it the relief, with the plane selected, switch to the Shading workspace. You’ll see 3 so-called nodes: Material Output on the right, Principled BSDF in the middle, your image texture on the left. Create a Bump node (Add → Vector → Bump). Connect the Color output of your image texture to the Height input on the Bump node. Connect the Normal output of the Bump node to the Normal input of the Principled BSDF. Change the strength of the Bump node until the relief is to your taste (around 0.2 usually does it). Done but for the exporting. Umm. I’m afraid you might have to “bake” the texture before you can export it as an image texture; I don’t know of another way to get the texture out of Blender in a 2d image format (could be my knowledge running out though).
If this all sounds terribly complicated, it is; it’s not your age. Blender isn’t the kind of program in which you just quickly do something when you know nothing about Blender.
Do it in the GIMP. For example with the emboss filter: https://docs.gimp.org/2.8/da/plug-in-emboss.html
Isn’t this somekind of off-topic if the OP want’s to know how to import a special image format? He didn’t ask how to make a brick relief map but just said he want to try it in blender… So why stop his enthusiasm?
And using the (old style 2D effect) emboss filter on an JPG and exporting this also in JPG… is a not-so-good advice because there is already: Gimp Docs: Bump Map and the above mentioned compression artifacts.
Also the OP never mention to export the effect into another image… so why mentioning texture baking… Do you want to frighten beginner off ??
So @rotil : Don’t be afraight to try or ask (yourself and others). There are multiple ways for everthing and one doesn’t have to go everyone… because nobody can.
(Oh and sorry i forgot my usual: Welcome .)