hellatze
(hellatze)
1
i use max, and i want to export it to blender.
my model have bones that use costum made mesh. so my main mesh are skinned with other mesh. and animated.
however when i import in blender. the skin didnt follow.
how to fix this import problem ?
i use latest blender version.
zeauro
(zeauro)
2
You can not expect everything to be supported by exchange format.
You used meshes to customize bones in max. You can do the same in Blender.
https://docs.blender.org/manual/en/dev/rigging/armatures/bones/properties/display.html
So, you just have to import these custom shapes as meshes and re-assign them to appropriate bones.
Fweeb
(Jason van Gumster)
3
Moved from “General Forums > Blender and CG Discussions” to “Support > Technical Support”