how to import costumized bone in blender ?

i use max, and i want to export it to blender.

my model have bones that use costum made mesh. so my main mesh are skinned with other mesh. and animated.

however when i import in blender. the skin didnt follow.

how to fix this import problem ?

i use latest blender version.

You can not expect everything to be supported by exchange format.

You used meshes to customize bones in max. You can do the same in Blender.
https://docs.blender.org/manual/en/dev/rigging/armatures/bones/properties/display.html

So, you just have to import these custom shapes as meshes and re-assign them to appropriate bones.

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