How to Import Graphics/ Image and Map Onto A Model? Noob!

Hello Blender World,

Yep, this is a basic. I tried the archives but found no simple explination. I hope my subject title and someone’s help here will provide useful to other new Blenders like myself!

So I sort of get how you create proceedural textures on a model, and I have seen many instructions for importing an image as a bump/ tecture map, but what I am having trouble with is how to import an image - like a tif, or a vector graphic from say illustrator, onto the surface of a model. For example, I would like to make a Soda Can. I have the label graphics completed in Photoshop and I have a 3D model in Blender. Now I would like to put the label on the 3D can. (of course I am also going to ask - how I can scale and position the graphic on the model once it is imported??). Thank you in advance to whomever can help out! It is greatly appreciated. Alternatively, if there is a tutorial you can point to that would be equally great!

Best,
Atomic Birdsong

try this http://membres.lycos.fr/bobois/Tuts/uvmapping/uvmapping01.html

There are easier methods, but for perfect placement, this is the best.

Martin

Martin -

Thanks for the Link! Awesome Tutorial - I love the detail. Good site too!

Word to the fellow Noobie:
On the link posted by Martin there are a number of tutorials. Look for the title: “The start of a long serie on uvmapping that should, when finished, be fairly comprehensive”

-AB

Oh! I thought I had posted a link to that directly :expressionless:

Must be an error when copy/pasting the URL over here.

Martin

Yeah - kicks to an Enligh/French choice first then a long list of tuts.