How to improve aliasing?

I also just realized today that Eevee indeed renders all bump map textures at 50% of the actual screen resolution, and there’s still no way of correcting that.
This will be fixed eventually, right?

I am making extensive use of bump maps on every video game asset that I produce at my day job. I won’t be able to work with Blender anymore if the rendering in Eevee remains as broken as it currently is.