# How to improve aliasing?

**URL:** <https://blenderartists.org/t/how-to-improve-aliasing/1117497>\
**Category:** Blender Development Discussion\
**Tags:** blendertest\
**Created:** [July 4, 2018, 12:09pm UTC](https://blenderartists.org/t/how-to-improve-aliasing/1117497 "2018-07-04T12:09:49Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![zanzio](https://blenderartists.org/user_avatar/blenderartists.org/zanzio/32/38911_2.png) [@zanzio](https://blenderartists.org/u/zanzio)\
**Post date:** [July 4, 2018, 9:28pm UTC](https://blenderartists.org/t/how-to-improve-aliasing/1117497/5 "2018-07-04T21:28:37Z")

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This is just a shot in the dark, but did you scale the floor in object mode? You could try applying the scale. There is also this [cycles bumpmap glitch](https://blenderartists.org/t/bump-maps-acts-strangley-depending-on-mesh-size/1117433) which probably isn’t related to your issue here, but you can try his solution. He divided his bumpmap by a large amount (35) before connecting it to the bump node.

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