Hello everyone!
Has anyone an idea how to increase the clipping distance (end value of the field of view) of the camera?
Thanks in advance!
Hello everyone!
Has anyone an idea how to increase the clipping distance (end value of the field of view) of the camera?
Thanks in advance!
Select the camera, then go into the Edit buttons (F9) in the buttons window. Change the “end” value there. I don’t know the maximum allowable range, if that’s what you’re talking about changing.
Hi,
If i’m not mistaken, you can try to increase the grid spacing, in the View Properties of the 3D Window. Then the maximum distance will increase also (will be multiplied). So, try to change from 1.0 to 2.0 in Grid Spacing, then the maximum will be 10000 (instead of the default 5000). Hope this helps
Cheers
blendenzo : the maximum is 5000. but i need more cause now i am making a scene with planets and i have to increase its sizes in relation to the spaceships. i could decrease all objects but then i get problems with the camera itself in the game.
Bellboy : I have done that and thats what i wanted! that was really helpful!!! that was a nice trick (epah obrigado, n sabia q se podia fazer isso)
thanks all problem solved !!
Cool, glad i could help
(ehehe, de nada )
just shrink everything else by whatever factor you know?
If you need 2x as much space, make them all half the size.
MagicMyshu, that is not always the best solution. Bullet Physics is set up to think of 1 Blender unit as 1 meter, so if you want an accurate scale and you have an environment larger than 5 kilometers, you would need to increase the visibility range. I can’t think what would fill 5 kilometers, though, except maybe a race track.
blendenzo : exactly! and another problem of shrinking everything is the camera. if it is also shrinked the starting clip view is modified. if its not shrinked as well as everything, then the other objects will seem little in relation to their original size.
the best solution was mentioned by Bellboy
how about virtual cities and large open worlds or space, those could fill up large spaces, or maybe a giant maze that fills 5 kilometers cubed and would take hours to go through.
I tend to think large worlds are good for getting in a sence of exploration.
you could also make it all smaller
Dragon: Yeah, I thought about cities and virtual worlds after I posted. I was over at my neighbor’s playing Need For Speed: Most Wanted the other day. That city is huge! He’s beat the game five times and still doesn’t know his way around it.
Another thing you could do is break it up into smaller areas (I know Blender doesn’t have portals yet, which makes this harder) and really distant objects (planets in other solar systems, other sections of the city, etc.) can be put on the skydome/sphere. Then, another, smaller, invisible sphere can be used to switch scenes.
That’s a good idea but another problem with that (besides the one mentioned by blendenzo) is once you have all your bounds set up, you have to change the size of each one when you scale everything down. Maybe there should be a feature that can decrease the bound size as well as the size of the mesh. Is that what Ctrl+A does?