I’ve got another question concerning composition nodes, I hope i can express this clearly
The texture node in the composition editor can take an offset (X,Y,Z) and a size (X,Y,Z) as input. Manually setting them is no problem, but i need it animated. My initial plan was to use a texture (in this case procedural) that moves left&right along the x-axis of the screen by feeding the offset value from a (mapped) time node (‘grey’ socket).
But how can i use a ‘grey’ value (single value) as an input for the ‘normal’ (blue; mostly X,Y,Z) sockets?
There is no converter that has in-/outputs like: [Input: X,Y,Z | Output: Normal]