I’m in the process of animating an armature. I want the rotation and scale keyframes for the bones to be independent (so if you move a rotation keyframe on the timeline, it doesn’t mess with the scale animations, and vice versa). Using auto-keying and the translation hotkeys is more convenient than going to the item tab for the bone and using Insert Single Keyframe followed by specifying a value. However, using auto-keying by default creates a location, rotation, and scale keyframe, requiring me to remove the unwanted keyframe components afterward.
Is there a way to use auto-keying that creates only a rotation, or only a scale keyframe? Thanks!