mluz
(Mluz)
January 27, 2022, 5:44pm
1
Hello.
i have used NURBS curve to make the contour of the bone and cartilages, how you can see at the following image:
outline of the bone traced (blue arrow) and also the 2 cartilages (red arrow) with the nurbs curve.
I have to join all the NURBS curve and form a 3D point cloud, like the figure:
Does anyone know how to proceed, please?
Thank you so much.
kkar
(kkar)
January 27, 2022, 6:58pm
2
See the Sverchok add-on.
https://nortikin.github.io/sverchok/docs/nodes/surface/nurbs_loft.html
Search their Github issues for different solutions
opened 10:10AM - 05 Feb 20 UTC
closed 09:34AM - 10 Feb 20 UTC
following: https://blender.stackexchange.com/questions/165866/lofting-along-a-pa… th
I think we can offer analogues to the "modulated extrude over path" issue, which is a combo of taper, sweep and loft. This would be a slight departure from "doing everything inside Sverchok".
We could have a node that initially duplicates the Path 2 times into its own "components" collection, and attaches one Bevel object (A) to one path, and the other Bevel object (B) to the other path, and performs its own dedicated "Object In", which knows how to split the resulting meshes into their "profiles at each Path segment" .

Then we offer a `ratio input` to allow interpolation values between `0....1` for each vertex/node of the path, to interpolate between shape A and B.
