How to keep a group of faces from breaking when UV unwrapping?

Although I have created seams delimiting the area I want unwrapped, when I unwrap, they keep breaking into various separated areas http://forums.cgsociety.org/images/smilies/rolleyes.gif
The image below shows at the moment the top of the bun selected, but it’s the whole bun that I had previously selected to create all those separated islands of faces.

Any ideas?
I’ll greatly appreciate your advice guys,

JDL

http://a5zi3w.bay.livefilestore.com/y1psf4_mjxcDTOKFUr8kFijE5dFRWJrRCM5d1Nqpwyb3qXmS03MXR4OjoJv8We2Lpf3ZkuWyCGzlIXOHfTDzNiJiFgHlgFziNqT/brokenuvs.png

Try unwrapping using Smart Projections and increase the angle in the dialog box that will appear.

Thank you for your suggestion JB :slight_smile:
It’s good to know about that one. I did try it.
It turns out, I had double faces! I forgot I read this could happen when spinning a mesh circle. Although you may be spinning it to only 360 it creates double faces for some reason (quite annoying).

JDL

Btw, the solution was simply to use mesh/vertices/“remove doubles”, it did a perfect job! :slight_smile:
Now it unwraps a nice and clean UV :slight_smile:

JDL