Hello,
I am modeling a low poly slot machine and I am trying to keep consistent with quad topology. How may I go about this?.. I learned about converting triangles over to quads by hand in a modeling class that I took over a year ago but I forgot how to do it. I’m about to rip my hair out.
Here are the screens.
As you can see, there are two triangles. They got there because I added two edge loops that were unneeded together. I can’t find anyway to fix the triangles (without adding another unneeded edge loop). If you need to view all the mesh to see my problem. I attached it to this post.
Please help,
Thank you.
Attachments
paradise_slots_untextured.blend (403 KB)